The challenge with any mobile game is that it has to be able to be picked up immediately with almost no learning curve, even when there are complexities that have to be communicated somehow. Players also
The technical solution I settled on was to make full screen images in Photoshop (which actually take up very little space due to most of the images being transparent).
Each image generally comprises some text (strategically placed) and one or more hand drawn arrows indicating the focus of the message.
Introductions
Basic controls
All of this works now, but I really struggle with finding a nice way to let the player skip individual or all help messages.... work in progress. Also I can't finalise the images until I have levels to put them into. I am also not happy with the artistic style of the arrows I have drawn as they don't really match anything else in the game (and they really are quite ugly to boot!)... ho-hum. I'll have to revisit this later.
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